Thursday, January 1, 2009

Peace and Prosperity

There'll be a lot of problems for readers if I don't say this: all my work is completely made-up and there is no information on it on the web. Just clearing that up, followup below.

The story is set in the future, the far future. Although the continents look generally the same, several man-made islands and other structures have been made to compensate for the growing global population. One of these places is Peace and Prosperity, an exceedingly large set of territories set off by ZION, one of many international alliances established to prevent the absorption of smaller, weaker nations, and settle intercontinental disputes.

Peace and Prosperity is divided up into ten sectors, numbered 0 through 9, and into two macro-sectors. 0 to 4 make up the first macro-sector Peace, and 5 to 9 make the second, Prosperity.
Each have their own respective characteristics, people, and circumstances. Here is a short overview of all ten. BTW all of Prosperity is underground, directly under Peace.

Peace
Sector 0- The first sector established and the head of all international affairs.
Sector 1- The former nation of Soraton, now fallen into a civil war with no known motives.
Sector 2- The school compound, a sector devoted to the education and protection of the pupils.
Sector 3- The aboveground residential extension of Sector 7, now called Renham.
Sector 4- The "Dynasty" Sector, a general sector now feeling the tug of war from Sector 1.

Prosperity
Sector 5- The refugee camp made of escapees from its respective other above.
Sector 6- The "Rebel's" Sector filled with miscellaneous fugitives from other sectors.
Sector 7- The most technologically advanced sector, once a branch of Sector 9.
Sector 8- The medical sector lovingly dubbed "The Ward".
Sector 9- The second sector established and the head of all domestic affairs.

Other Information
-Being an official, recognized sector gives the area and its citizens considerable rights and power.
-Sector 6 contains "Gateway", the fastest transportational system available. Nevertheless, conventional transportation is available to and from all sectors.
-Sector 7 is one of the few producers of pseudo-electromagnetic products.
-Despite its close proximity to Sector 1, Sector 2 remains scot-free of damage.
-The war in Sector 1 is rarely reported because no information ever makes it out.

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