Showing posts with label peace. Show all posts
Showing posts with label peace. Show all posts

Friday, January 2, 2009

The Alliances

Throughout the story, a variety of different alliances will appear. These are their acronyms and a little overview. PS these are English titles, other names for them will appear later.

ZION (Zirech International Organization of Nations)
-Most of former Europe and other scattered countries rallied under the Zirech, a political party

LAA (Land-based Asian Alliance)
-Like the title, except for small coastal countries

SAA (Sea-based Asian Alliance)
-Like the title, including small coastal countries

WUN (Western Union of Nations)
-Most of the former states of the dissolved US, some were absorbed by neighbors and others didn't join

NSC (North-South Coalition)
-The Republic of Antarctica, Greenland, the islands north of Russia, and Australia

SEC (Southern Entity of Continents)
-The continents of South America and Africa together

Disk
-An alliance consisting of several nations, territories, and political bodies around the equator
Note: does NOT include all countries along the equator

PEPR (Peace and Prosperity)
-The acronym for the macro-sectors as a country

Thursday, January 1, 2009

Oops, Forgot Some

More Random Info
-Sector 6 lies on large beds of compressed oxygen. Combined with the slightly hostile nature of its people and their weapon caches, this sector poses a serious combustibility problem and houses enough firepower to completely eliminate Peace and Prosperity.
-Sector 7 is the home to Highwire HQ. Highwire is the leading producer of pseudo-electromagnetic goods and other electronic devices. This makes Sector 7 the most prosperous sector ever.
-Pseudo-electromagnetism is created through the use of two new elements: aerium and noraon. This new form of energy produces effects like electromagnetism, but it has a completely different spectrum and form, requiring different measurements and standards. In equal amounts, electromagnetism always wins against pseudo-electromagnetism.
-The refugees in Sector 5 refuse to be evacuated for unknown reasons.
-The inhabitants of Sector 0 are very proud to know that they are or are descended from the first settlers in Peace or Prosperity.
-Sectors 2 and 3 have united in several aspects too hard to explain, and have created a bridge connecting the two at all time in addition to the other transportation available.
-Originally, Peace was the title of Sector 0, and Prosperity was the title for Sector 9. The sectors were not numbered until 2585.
-Sector 9 is the only sector known to have active reserves of aerium and noraon.
-These two elements received their names based on the places they were discovered: aerium from Aeolis, and noraon from Norae.
-ZION has yet to publish an official statement concerning the motives for establishing Peace and Prosperity.

Hope you enjoy the excerpts!

Peace and Prosperity

There'll be a lot of problems for readers if I don't say this: all my work is completely made-up and there is no information on it on the web. Just clearing that up, followup below.

The story is set in the future, the far future. Although the continents look generally the same, several man-made islands and other structures have been made to compensate for the growing global population. One of these places is Peace and Prosperity, an exceedingly large set of territories set off by ZION, one of many international alliances established to prevent the absorption of smaller, weaker nations, and settle intercontinental disputes.

Peace and Prosperity is divided up into ten sectors, numbered 0 through 9, and into two macro-sectors. 0 to 4 make up the first macro-sector Peace, and 5 to 9 make the second, Prosperity.
Each have their own respective characteristics, people, and circumstances. Here is a short overview of all ten. BTW all of Prosperity is underground, directly under Peace.

Peace
Sector 0- The first sector established and the head of all international affairs.
Sector 1- The former nation of Soraton, now fallen into a civil war with no known motives.
Sector 2- The school compound, a sector devoted to the education and protection of the pupils.
Sector 3- The aboveground residential extension of Sector 7, now called Renham.
Sector 4- The "Dynasty" Sector, a general sector now feeling the tug of war from Sector 1.

Prosperity
Sector 5- The refugee camp made of escapees from its respective other above.
Sector 6- The "Rebel's" Sector filled with miscellaneous fugitives from other sectors.
Sector 7- The most technologically advanced sector, once a branch of Sector 9.
Sector 8- The medical sector lovingly dubbed "The Ward".
Sector 9- The second sector established and the head of all domestic affairs.

Other Information
-Being an official, recognized sector gives the area and its citizens considerable rights and power.
-Sector 6 contains "Gateway", the fastest transportational system available. Nevertheless, conventional transportation is available to and from all sectors.
-Sector 7 is one of the few producers of pseudo-electromagnetic products.
-Despite its close proximity to Sector 1, Sector 2 remains scot-free of damage.
-The war in Sector 1 is rarely reported because no information ever makes it out.